

headless tusk cannot fire its gun or suicide)Ĭlot/cyst/slasher: They're really all the same, except some of them run faster and dodge attacks more.

And remember: A headless zed cannot use its special attack (e.g. For example, Demo needs the firebug to kill scrakes, and the firebug needs the demo to kill the Fleshpounds. Certain perks are geared towards combating specific large zeds or trash, and you must work together to not get wiped. Large zeds being scrakes (chainsaw apron enthusiasts, they're big guys) and FleshPounds (Mr. ZEDS: there are two types of zeds in killing floor 2, trash and large zeds. I'll try get in as much as both, however. In addition, this guide will mostly be focused on the more in-depth stuff, like how to play firebug for double damage, rather than more obvious stuff like how sirens destroy grenades with her scream.

Everything in this guide is subject to change as KF2 is tweaked and fine tuned over the next coming years. So I noticed that there was a sticky or general link that can be given for new players that really educates them about the more in-depth mechanisms of KF2, so I decided to write one.
